Tag: proceduralgeneration
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I worked on the dungeon generation the whole weekend and I am quite happy with the result. I now have a solid base for all sorts of generators for interiors, so this was time well spend.
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I’ve been working on several things in parallel the last days. I create a basic turn manager to get everything moving in turn from the start which helps me a lot to plan for enemies and other moving entities. And I also started working on the dungeon generator, or this was the majority of code…

