• devlog #2 dungeon generation

    I worked on the dungeon generation the whole weekend and I am quite happy with the result. I now have a solid base for all sorts of generators for interiors, so this was time well spend.

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  • devlog #1 first version of pcg

    I’ve been working on several things in parallel the last days. I create a basic turn manager to get everything moving in turn from the start which helps me a lot to plan for enemies and other moving entities. And I also started working on the dungeon generator, or this was the majority of code written.

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  • devlog #0 And so it begins…

    Today is the first (or second) day of Roguelike Celebration 2026 and I’d like to challenge myself to a project: I have one year to do a semi-traditional roguelike game and put in as many features and silly things as I can come up with. Release is on the first day of Roguelike Celebration 2027.

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