Today is the first (or second) day of Roguelike Celebration 2026 and I’d like to challenge myself to a project: I have one year to do a semi-traditional roguelike game and put in as many features and silly things as I can come up with. Release is on the first day of Roguelike Celebration 2027.
There are some house rules I would like to impose on myself along the way to motivate myself:
- Only use open source software.
- Work as a single dev on this project.
- Do not use 3rd party assets.
- Document the progress here on this blog in a regular fashion.
- Always have a playable verison at hand in case the first day of Roguelike Celebration 2027 comes unexpected.
Here is a list of the tools I’m going to use for this project:
The operating system I’ll use is my daily driver Arch Linux on desktop and laptop, running KDE Plasma as a desktop environment. File and git servers are running Debian.
I’ll be doing this game in Godot 4.7+ and pure gdscript. The choice to use Godot was quite simple, it’s open source and fun to work with.
All graphic assets will be created using Aseprite. Yes I know it is a paid software but it offers the source code to people to compile it from source and get it for free. I bought it years ago, but basically it is open source. Other graphic assets are done with Gimp and Inkscape.
Sound effects and music will be done with… ok, there is the first time I break my own rules: I’ll be using Ableton and/or Bitwig for this game. Just because I am so used to both of those DAWs and I cannot wrap my head around open source alternatives like Ardour. So yeah, please allow me to throw my own house rules aboard for this one topic.
Version control is done on a local server via git and Forgejo.
For the game itself I am currently not that settled. I know what I want to achive from a technical perspective, so… we’ll see where this journey leads us. I know that I want to do a (weird) fantasy setting and that’s it. For most of the unknown and yet unclear facts, I thought I’ll use Mythic GME 2nd Edition to and roll up some words when I need myself to render an account.
That’s exactly how I came up with the working title for the game. And I must say I quite like it. With this said… welcome to the

